Hi!
I noticed that when calling drillPick
in my custom ScreenSpaceEventTypeHandler
for the MOUSE_MOVE
event this causes the normal camera movement to break when at the same time the google3DTileset
is enabled.
Here is an example: Sandcastle
It’s no longer possible to move the camera when holding the left mouse button. You can only rotate/pan the camera.
Do you have an idea how to solve this? I’m out of ideas …
Thank you!