I’m temporarily disabling scene camera controls during drag operations. When enabling inputs after the drag operation has completed, the globe continues spinning. I’ve tried setting a timeout to enable the inputs which only delays the movement of the globe for the specified amount of time. I’ve also set inertiaSpin to 0 before the timeout, and back to the default value at the end of the timeout but the issue persists. Is there anything else I can try to stop this from happening?
Are you able to share a Sandcastle showing what you are trying to do? What is the desired behavior you are looking for by disabling camera controls during drag operations?
I am having the same issue. I would like to disable map panning during a drag. I have implemented dragging via pointer down, move, and up events. And have disabled inputs (ie rotation, tilt, etc) during the pointer down, and have the inputs re-enabled during a pointer up. However, the map continues to pan/rotate. I’ve seen this issue in this thread with the same exact problem I am having. Map doesn’t seem to rotate when I drag very very slowly.