I am having the same issue. I would like to disable map panning during a drag. I have implemented dragging via pointer down, move, and up events. And have disabled inputs (ie rotation, tilt, etc) during the pointer down, and have the inputs re-enabled during a pointer up. However, the map continues to pan/rotate. I’ve seen this issue in this thread with the same exact problem I am having. Map doesn’t seem to rotate when I drag very very slowly.
vlin
4
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