1. A concise explanation of the problem you're experiencing.
I rendered a rectangle primitive geometry at height 1500000m as primitive and added a LIC texture to it using a custom fragshader. Below that I rendered a rectangle entity at height 1000000m from the surface of the earth. When I look at the rectangle primitive from top I expect to see rectangle entity below it but instead I see the earth surface. The rectangle entity cannot be seen through the rectangle primitive above.
heres a screenshot of what is happening https://ibb.co/nGrjqo
Can you provide a code snippet, in particular where you are creating the geometry appearance? I think you may need to mark your material as translucent in order to enable alpha blending.
Thanks,
Gabby
Hi Gabby, it worked.
Thanks
Paras