It seems like post processing doesn’t work well (if at all) for models with
EXT_structural_metadata extension used.
Here is sandcastle example. I used sample models for
EXT_mesh_features (left one) and
EXT_structural_metadata (right one). Post processing works well for first one and has no effect on second. I also tried silhouette post process stage - still no luck.
- Is it a kind of issue or am I missing something in post process stage configuration or filling the
- Possible workaround may be dynamically building and setting
customShaderthat filters feature by id in
ScreenSpaceEventHandlerinput action handler, but it sounds a bit weird. Would appreciate any better alternatives.