GLTF Model Nodes Rotate Along the Global Node Axis Instead of the Local Axis

I’ve got a modeler adding rotatable nodes to a model (like an aircraft rudder) and we are finding that rotating certain nodes is not possible on just a single axis.
In modeling software, local axes can be applied to nodes to more easily apply rotations. I haven’t been able to find a way to apply or use local axes on nodes in my GLTF models.
Is it available? Do I need to do the Matrix math manually?