Google 3d Tiles with Lighting works in Editor Play Mode but problem in Build

Hi. I have a problem. I created a material with CesiumDefaultTilesetShader, in order to interact google tiles with Unity lighting and
I connected this to opaque material in component Cesium3dTileSet. The effect is satisfactory for me But it only works stably in the editor.
Strange things are happening in the build. I am attaching two videos and the material configuration for comparison. I tried placing the material in the Resources folder,
CesiumSettings/Resources. No difference.
Please help. I plan to use Cesium commercially in the future.
Unity 2021.3.43f1 URP / Cesium 1.6.3


https://youtu.be/cwqWdZ2OF10
https://youtu.be/OkBNT0qqb0s

tile

I checked Show Tiles in Hierarchy. This is example 3d Tile in inspector.
Is this problem caused by the length of the paths? Am I going in the right direction? Name is very long…

Hi @last.screens, welcome to the community!

I’m not sure from a glance what could be the issue, but I notice that you’re using an older version of Cesium for Unity. Could you please upgrade to the latest version, when you get the chance? There were some changes to the default material shader that may make a difference for this issue. Thanks!

Thank you very much. Works. I don’t know how I didn’t notice the update. Have a nice day :D… I only have one more problem left, which I will raise in the appropriate topic.