GPU Pro 4 chapter

I mentioned a while back that Dan and I were writing a Cesium-related chapter for GPU Pro 4. There is a short post on our chapter, A WebGL Globe Rendering Pipeline, on the GPU Pro 4 blog. Sounds like the book is on schedule to be released in March. Although I haven’t seen the table of contents, the initial call for authors said that the book would emphasize browser-based rendering techniques so there should be a lot of good stuff in it.

Regards,

Patrick

Just an update that GPU Pro 4 is now available with a chapter on some early rendering techniques in Cesium. Congrats to Dan on his first publication.

If you haven’t already seen, we maintain a list of presentations and publications on the Cesium website.

Patrick

Hi Wilson,

I don’t have much time to look over your code, but here is our fragment shader:

https://github.com/AnalyticalGraphicsInc/cesium/blob/master/Source/Shaders/CentralBodyFSPole.glsl

Regards,

Patrick