Hi @Claude_V,
If I’m understanding your issue correctly, you’re expecting the Height
property to mean the height above terrain. In Cesium for Unity, the Height
of the CesiumGeoreference
refers to the height above the WGS84 ellipsoid model. This is often unequal to the actual height of the terrain above mean sea level.
If you want the height above the terrain, you’ll have to use Physics.Raycast
and raycast towards the center of the globe. If you want the height above mean sea level, see Kevin’s post on this thread: The height of the sea is not 0 - #8 by Kevin_Ring