I have a specific use-case in mind that I’d like to explain and get some clarification on. Let’s say I have geojson data with abstract polygons in it, and I’d like to render those polygons on my map. Let’s say I do this with Cesium’s GeoJsonDataSource.
What will happen internally is that essentially the GeoJSON is triangulated via the earcut library, and then it will eventually end up as a GeometryInstance stored in a PrimitiveCollection. So far, so good.
I’ve studied the CesiumJS internals extensively, and have a pretty good idea of how the rendering engine works and the overall structure of the project. So far, this is the only question that I haven’t been able to answer by reading the code itself.