How to bind a listener to terrain tile requests?

I need to load remote (vector) data in an asynchronous and multiscale way.
I’m considering to leavarage the calculations made by Cesium to decide what terrain tiles to load for each scene state. I would like to use the current tiles list and zoom level would let me use to craft the requests for my data.

I’ve tried to follow worflow underlying the terrain calls, but I wasn’t able to spot the right point to “install” a listener.

Thanks a lor for your support,

giovanni

Hi Giovanni,

It sounds like the quadtree primitive might be what you’re looking for. This example is doing asynchronous terrain requests and building multiscale geometry…

https://github.com/NICTA/cesium-blockworld

Chris