I’ve loaded a model on the earth, but it doesn’t have any textures applied to it, and I want to add textures to it. It is composed of many parts, such as walls and glass. How can I add textures to these individual parts?
here is my codes：
entity = model
// model.color = Cesium.Color.PURPLE
You can change the material of the model using
CustomShader, see Custom Shaders Models.
thanks, the image above shows the result of using this method. If I want to apply a texture to only a specific part, how can I do that? I couldn’t find ‘customShader’ on the model of this component
CustomShader can only be applied to the entire model or 3DTiles, and cannot be applied to a specific part unless you can distinguish which parts are specific in the
shader. I suggest that you complete the work of adding textures in the modeling software.
OK thank you. I can find these components, but they don’t have the property customShader