I have been using the transform unreal engine coordinates to lat/long node in blueprints. How ever when I use print string it rounds the values to 3 decimal places which introduces significant error. Is there a node I can use which gives me the full precision? I am using ue5.5 which should support double precision ?
Hi @Ribin_Rajagopal, welcome to the community!
I think this is a known limitation with Blueprints, where the UI only handles up to a small number of digits for double values. There isn’t much we can do from our side because it’s built into Unreal Engine. But maybe this previous forum thread can be helpful?