Hello, how to make PointPrimitive to clamp to ground?
Hi @mwhei
It’s currently not possible to clamp PointPrimitive
objects to the ground. A possible workaround could be to use CircleGeometry
with GroundPrimitive
.
Thank you. When I use ‘CircleGeometry with GroundPrimitive’ and distanceDisplayCondition to add points, It became very slow. Now I use sampling terrain to get the height of the PointPrimitive.