How to modify the boundingVolume of 3D tiles?

In the vertex shader of customShader, the coordinates of vertices can be adjusted, but in some special cases, the coordinates of vertices may exceed the original boundingVolume, resulting in abnormal display and inability to be picked by clicking.

Is there any way to modify the boundingVolume to avoid the above situation?

Hi there,

I would not recommend modifying the bounding volumes at runtime. However, it’d be possible to adjust the content bounding volumes in the tileset.json file.