How to offset 3D Tiles according to terrain elevation?

Hi there,

I have some a set of buildings that are provided by a third party using 3DTiles and I am trying to display them in UE4 with a terrain. However, these buildings lie on a flat plane.

Is it there any way for these buildings to be offset and placed on to Cesium World Terrain without having to reprocess its original datasource to elevate it?

Hi @anonuser1567,

Unfortunately, there is no way to dynamically fit the buildings to Cesium World Terrain - you’ll have to reprocess the dataset.