How to optimize entity-induced screen lag

How to optimize entity-induced screen lag

Our system has loaded a large number of aircraft models in glb format using entities, and these aircraft models have propeller animations. Additionally, the positions of the entities are updated every second, which causes the screen to be too laggy. If we optimize using primitives, it will lead to a lot of restructuring of related modules. If we don’t use primitives, it will be difficult to solve the lag issue. Is there any other way to optimize? I am willing to pay for your help, thank you

Hey @haimaqu, welcome to the forum!

I would point you towards using instancing in some way if you aren’t already doing that. This is the geometryInstance documentation and this tutorial briefly touches on geometryinstances too.

Hopefully that helps! Let us know if you have any other questions

thank you