How to optimize entity-induced screen lag
Our system has loaded a large number of aircraft models in glb format using entities, and these aircraft models have propeller animations. Additionally, the positions of the entities are updated every second, which causes the screen to be too laggy. If we optimize using primitives, it will lead to a lot of restructuring of related modules. If we don’t use primitives, it will be difficult to solve the lag issue. Is there any other way to optimize? I am willing to pay for your help, thank you