I’m trying to set the globe surface transparent to visualize some subground entity by modifying the source code as the translucent-terrain branch did.
In detail, I modified the GlobeSurfaceTileProvider.js, GlobeFS.glsl, createVerticesFromHeightmap.js and createVerticesFromQuantizedTerrainMesh.js as the branch suggested.
The globe surface is now semi-transparent but there are white cracks between tiles.
I guess it is skirts between tiles. (Or it is become there are no skirts between tiles that the white cracks emerge)
I try to fix this by setting the depthMask inGlobeSurfaceTileProvider.js to true.
It does remove a lot of white cracks (eeven I don’t know why), but there are still some white cracks can not be removed.
This following are the white cracks that can not be removed.