how to set origin of cone and enable shadows to the cone
Hi! You can define a cone as an entity in Cesium.
This sandcastle is about cones and cylinders, and this one is about shadows.
This one (that I briefly put together) makes a cone with a shadow. You have to enable both the cone’s shadows and also the viewer’s shadows.
Hope this helps
You can transform a cone with a model matrix as described here:
As for shadows, this thread has an example on that: