I am dynamically creating a polygon geometry from user given coordinates using this code:
this._primitive = new Cesium.Primitive({
geometryInstances: new Cesium.GeometryInstance({
geometry: polygonGeometry,
modelMatrix: Cesium.Matrix4.IDENTITY,
id: this.id,
}),
appearance: this.appearance
});
This code works fine and I can successfully create a polygon. Now, I would like to translate this polygon along it’s normal by some distance. I am guessing that it can be achieved using the model matrix but I am not sure how to go about it. I have tried setting the model matrix to this:
Cesium.Matrix4.multiplyByTranslation(Cesium.Matrix4.IDENTITY, normalCartesian3,new Cesium.Cartesian3())
``
But the polygon disappears. Can someone let me know how to set the model matrix correctly to achieve the desired result?