I’m actually not able to activate shadows with Cesium OSM Buildings. I get the following error:
DeveloperError: normalized result is not a number
Error
at new DeveloperError (https://sandcastle.cesium.com/CesiumUnminified/Cesium.js:83:13)
at Function.Cartesian3.normalize (https://sandcastle.cesium.com/CesiumUnminified/Cesium.js:2040:13)
at Ellipsoid.geodeticSurfaceNormal (https://sandcastle.cesium.com/CesiumUnminified/Cesium.js:3601:23)
at Ellipsoid.cartesianToCartographic (https://sandcastle.cesium.com/CesiumUnminified/Cesium.js:3694:18)
at fitShadowMapToScene (https://sandcastle.cesium.com/CesiumUnminified/Cesium.js:266739:40)
at ShadowMap.update (https://sandcastle.cesium.com/CesiumUnminified/Cesium.js:266971:9)
at updateShadowMaps (https://sandcastle.cesium.com/CesiumUnminified/Cesium.js:282471:17)
at updateAndRenderPrimitives (https://sandcastle.cesium.com/CesiumUnminified/Cesium.js:282494:5)
at executeCommandsInViewport (https://sandcastle.cesium.com/CesiumUnminified/Cesium.js:282266:7)
at Scene.updateAndExecuteCommands (https://sandcastle.cesium.com/CesiumUnminified/Cesium.js:282009:7)
Sandcastle I’m testing with. Do you not get this error when activating shadows? If so, can you share a Sandcastle of how you’re initializing your scene?