Hello,
I’ve noticed that when I create an HTML5 canvas on top of a Cesium JS viewer, the area of the canvas overrides my mouse input. So for example, if I wish to spin the camera while pointing at a 3D model, it won’t spin when the mouse is over the canvas, but will when it leaves that area.
Is there a way to allow Cesium JS to ignore the canvas area or similar solution?
Thanks,
Nick