Implicit tiling and geometric error

Hi, when using implicit tiling the root geometric error is divided by two for each z-level. The result is confusing to users, areas with more buildings are only visible after zooming in.


Tiles are generated with maximum 1000 buildings per tile.

live demo: .

The viewer would be more predictable if we can configure somehow the factor of division per level (for example set it to value 1). Is there a way to achieve this?

Note: this is a follow up of discussion at Implicit tiling - override TILE_GEOMETRIC_ERROR semantic? - #5 by bertt , but we got questions again about this issue and we found no solution yet.