Hi, when using implicit tiling the root geometric error is divided by two for each z-level. The result is confusing to users, areas with more buildings are only visible after zooming in.
Tiles are generated with maximum 1000 buildings per tile.
The viewer would be more predictable if we can configure somehow the factor of division per level (for example set it to value 1). Is there a way to achieve this?
Note: this is a follow up of discussion at Implicit tiling - override TILE_GEOMETRIC_ERROR semantic? - #5 by bertt , but we got questions again about this issue and we found no solution yet.