Hello,
similar question again - is there any way for the Author/content creator to control which specific objects will have the “InfoBox feature” dis-/enabled?
The example mentioned in the Sandcastle example above seems to cover just dis-/enabling all InfoBoxes in the scene…(?)
Perhaps the showInfo member of InfoBoxViewModel can be somehow of help?
My example user case is:
Scene with several 3D models of individual buildings, each with a descriptive label attached.
Desired goal is to have the labels generate InfoBoxes when clicked, while the models themselves not (make them “not clickable”).
(how to hint the user, what is clickable and what is not, using mouse cursor change to “pointer”, is discussed here).