1. A concise explanation of the problem you’re experiencing.
So I’ve seen that you can use. globe.pick() to test if a ray intersects with the terrain. I’m wondering if there’s any way to do the same thing with a 3D tiles model.
3. Context. Why do you need to do this? We might know a better way to accomplish your goal.
I’m trying to test visibility similar to this example: http://cesiumjs.org/Cesium/Apps/Sandcastle/index.html?src=Hello%20World.html&label=Showcases&gist=822f432f2955dc9d57dee6d42f3632a6.
But instead of terrain blocking the view, I want to see if my model is blocking the view.
4. The Cesium version you’re using, your operating system and browser.
Cesium 1.35 on Chrome on Windows 10.