Introducing vetor data rendering on terrain in Unity(for WFS)

Here’s another thread about adding support for vector data to Unreal Engine:

It may be useful for the two of you to compare notes!

Unfortunately I don’t have any particular insights for you into to how to do this. It’s something we plan to do eventually, but not something that I or anyone on the Cesium for Unreal/Unity team have looked at in depth yet.

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