In Unreal, is it possible to access lifecycle events for a Tile(level, x, y), such as loading or destroying a Tile?
I hope to handle some custom data when loading or destroying Tiles.
Unfortunately these events are not currently exposed, but it’s something we’d like to add in the future. Here’s the issue that tracks it:
As a workaround, you can periodically query the Cesium3DTileset’s child components.
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