Hey, our company is playing around with the Cesium for Unity package, and I’m trying to see if we can use our own 3D Tileset.
We know that the format is correct because the tileset works with the web version of Cesium. So I’m wondering why it won’t work in Unity.
I’m very simply putting in the url in the url variable in the inspector in the Cesium 3D Tileset script on the Cesium World Terrain gameobject, but nothing seems to be happening.
I can see that the tile loading is done by a method called RecreateTileset(), but the actual implementation of this method is hidden as a dll extern.
If anyone could point me in the direction of the actual code behind this method it’d be great!