Hi,
I am trying to ground clamp actors onto the Cesium for Unreal terrain using a LineTraceSingleByChannel with a custom trace channel.
This works well until the terrain tile that the actor’s line trace would be hitting is out of the character’s line of sight and then the line trace does not hit the terrain anymore. I am guessing because the tile is unloaded as the character it is not looking at it?
Is there a way to keep the tile loaded even when it is out of the character’s line of sight?
Thanks,
Garratt