Hello everyone, currently we got an issue with memory resource release in cesium based platform, since the volume of models is tremendous, when the operation is keep moving closer to models, we see the system memory expense soaring. After that, neither we move the viewpoint away completely from any model(e.g. model’s bounding box is not included), nor back to the original bird’s-eye view into the universe, nothing change to the system memory usage. In case of the high memory usage may cause the WebGL collapse in certain probability, we need to solve this issue at the stake. Any reply will be appreciated.
Hello there,
What kind of models are you loading, and how many? Loading a large number of models, or a very detailed model will natural result in higher memory usage and lower performance. This is the use case that 3D Tiles aims to solve.