Multiple Simultaneous Camera Rendering

Hi, harrison.

I am trying to follow your steps and advice in other threads on the topic. I have a blueprint, Cesium Camera Manager, Camera, and Camera Manager added to Google Photorealistic 3D Tiles. But this scheme doesn’t work for me, errors constantly pop up in the log saying that Anreal can’t see (can’t find the camera object). Maybe I don’t quite understand how it should work and I have errors in the blueprint or in what I’m doing. Could you help me?

Blueprint runtime error: “Accessed mome trying to read (real) property CameraManager in BP_2_4”. Node: updateCamera Graph: EventGraph Function: Execute Ubergraph BP 2 4 Blueprint: BP_2_4