Tileset LOD based on multiple camera locations

Currently the tile LOD seems to be chosen from a single camera of the main viewport. Is it possible to tell a Cesium3DTileset to subdivide tiles based on the position/frustum of several arbitrary cameras, such that the highest LODs are picked around several chosen locations?

And if so, how can this be set up at runtime?

Thank you

Cesium for Unreal will automatically find and use any ASceneCapture2D actors as well as the camera associated with any APlayerControllers. If you want to include other, custom cameras in the tile selection, use the methods on ACesiumCameraManager. You can do this from either C++ or Blueprints.