I have created a level with cesium using local map server (URL)
after playing game, every thing is nice in low altitude. but when I increased altitude, tiles getting vanish. see image below(look at the bottom of picture-tiles not loaded) from my cine camera view(my pawn has a cine camera):
(note: this issue appears only from this camera view - other cameras is ok)
so I pressed F8 button to see what has been rendered (out of pawn view):
my clear question is: how can I manage tile loading? or how can I ask loader to load more tiles (even 1 or 2 row more)
Is your camera associated with a player controller? By default, at runtime, Cesium for Unreal only uses cameras attached to player controllers to select tiles.
How can I do it?
I tried to attach my CesiumCameraManager to my pawn but it’s impossible
Yeah the CesiumCameraManager isn’t related to this. You said “my pawn has a cine camera”. Can you show us how that’s set up?
In the Pawn blueprint, I have added a cine camera:
then I dropped my Pawn to environment.
Hi @AlisonEngine ,
Do you think you can additionally show the “Details” window for your cineCamera1?
I’m specifically interested in the “Camera Settings” and “Camera Options” sections.
thank you for your attention. here it is camera settings and camera options section from details panel:
I really get in trouble about this…
I found the problem. it refers to the cine camera sensor size, not Cesium.
cine camera sensor size does not match with what I expected. after I changed sensor width and height, I realized tile loading changing. then I set appropriate dimension for sensor.
thanks every one.