I am using the AirSim plugin together with Cesium for Unreal. I don’t understand how the dynamic tile loading works. It seems that tiles are only loaded for the initial view but if I rotate the ‘drone’ or any of the drones cameras, tiles are not loaded.
I also added a FloatingPawn and select auto-posess by player 0 - but this did not seem to make a difference.
Any pointers or general clarifications how this works?