Force render of tiles in the distance

I am using the Cesium Google 3D Maps Tileset to render a skyline in my scene. The issue is that it is not loading the tileset from the distance of my camera. It renders in scene view but not when build in the game view. I would also like to ensure that the skyline loads the highest level of details immediately. Can this be done.


In-game, Cesium for Unity loads tiles based on the camera returned by Camera.main. Most likely that is the wrong camera in your case, which is why the tiles aren’t appearing.