Issues in loading tilesets properly

hi i’m using cesium to load tiles for a project in unity and my player game object has a dynamic camera attached to it. the tiles which are not present in the camera’s range gets deloaded automatically which creates blue skybox gaps in the real world area which i’m trying to simulate. what could be a possible fix for the same?

Hi @Adi_J, welcome to the community!

I think this tutorial may be useful to you, if you haven’t seen it already:

In particular, the item titled “Tile culling and LODs” in the Notes section.