Need help about GLTF / shaders / normals

Hi Hannah,

thanks - I think the problem is definitively with the normals as they were calculated before I warp coordinates from cartographic system to ECEF - and normals are not warped.

I will try to convert them to.

Just a clarification : I have one normal for each triangle - but no normals for vertices; do you confirm that this is what is expected ?

Kr,

Fred.