Obj2gltf emissive color issue

Hi, I have an issue with obj2gltf.

When I include both the Ke (emissive color) property and map_Ke (emissive texture) in my .mtl file, the Ke color value is always white (1 1 1) in my glb after conversion. However, if I only use the Ke property without map_Ke, the emissive color remains as expected.

Am I doing something wrong?

This looks like a bug for me. Responded at Emissive color resets to default · Issue #312 · CesiumGS/obj2gltf · GitHub