Hi, I have an issue with obj2gltf.
When I include both the Ke
(emissive color) property and map_Ke
(emissive texture) in my .mtl file, the Ke
color value is always white (1 1 1) in my glb after conversion. However, if I only use the Ke
property without map_Ke
, the emissive color remains as expected.
Am I doing something wrong?