Orienting a feature as per its quaternion

I am able to render a feature in Cesium.
Now I want to orient is as per its quaternion.

How can this be done?

Input is highly appreciated.

Hey Manish,

Can you provide a bit more explanation of what you’re trying to do? If you have an entity, you can just set its orientation with something like like entity.orientation = new Cesium.Quaternion(x, y, z, w).

You can see an example of this in the 3D models Sandcastle example: