Packaging Fails After Creating a C++ File Inheriting from Cesium3DTileset in Cesium for Unreal

Thank you very much for your advice!

After trying various methods, I was able to successfully package the project by adding a custom plugin and inheriting the Cesium3DTileset class in it. I followed the instructions in the following link and added NOMINMAX, which successfully completed the packaging.
https://community.cesium.com/t/getting-errors-when-packaging-for-windows-with-cesium-for-unreal-5-3-0/30382/5

Additionally, I confirmed that removing NOMINMAX and adding bEnableExceptions = true; to the .Build.cs file of the custom plugin also resolved the packaging issue.

Of course, the method of adding bEnableExceptions = true; to the project’s .Build.cs file also worked for packaging as well.

I appreciate your help and the detailed explanation!