Thank you very much for your advice!
After trying various methods, I was able to successfully package the project by adding a custom plugin and inheriting the Cesium3DTileset class in it. I followed the instructions in the following link and added NOMINMAX
, which successfully completed the packaging.
https://community.cesium.com/t/getting-errors-when-packaging-for-windows-with-cesium-for-unreal-5-3-0/30382/5
Additionally, I confirmed that removing NOMINMAX
and adding bEnableExceptions = true;
to the .Build.cs
file of the custom plugin also resolved the packaging issue.
Of course, the method of adding bEnableExceptions = true;
to the project’s .Build.cs file also worked for packaging as well.
I appreciate your help and the detailed explanation!