Unreal Engine launcher said Cesium plugin had an update and so I updated it.
I get a number of weird errors now when trying to package for windows.
Now granted I haven’t tried to package for a few months now but never had such trouble before.
Pasted is the section of the log. Some of the errors are also in the engine itself. Very odd.
A lot of them are in Cesiumgltf\AccessorUtility
UATHelper: Packaging (Windows): [2/19] Compile [x64] Module.CesiumGenericFoliage.cpp
UATHelper: Packaging (Windows): H:\Epic Games\UE_5.3\Engine\Source\Runtime\MovieScene\Public\EntitySystem\RelativePtr.h(12): error C4003: not enough arguments for function-like macro invocation ‘max’
UATHelper: Packaging (Windows): H:\Epic Games\UE_5.3\Engine\Source\Runtime\MovieScene\Public\EntitySystem\RelativePtr.h(58): error C4003: not enough arguments for function-like macro invocation ‘max’
UATHelper: Packaging (Windows): H:\Epic Games\UE_5.3\Engine\Source\Runtime\Core\Public\Misc\AssertionMacros.h(250): note: in expansion of macro ‘checkf’
UATHelper: Packaging (Windows): H:\Epic Games\UE_5.3\Engine\Source\Runtime\MovieScene\Public\EntitySystem\RelativePtr.h(65): error C4003: not enough arguments for function-like macro invocation ‘max’
UATHelper: Packaging (Windows): H:\Epic Games\UE_5.3\Engine\Source\Runtime\Core\Public\Misc\AssertionMacros.h(250): note: in expansion of macro ‘checkf’
UATHelper: Packaging (Windows): H:\Epic Games\UE_5.3\Engine\Source\Runtime\MovieScene\Public\EntitySystem\RelativePtr.h(12): error C2589: ‘(’: illegal token on right side of ‘::’
UATHelper: Packaging (Windows): H:\Epic Games\UE_5.3\Engine\Source\Runtime\MovieScene\Public\EntitySystem\RelativePtr.h(76): note: see reference to class template instantiation ‘TRelativePtr<T,OffsetType>’ being compiled
UATHelper: Packaging (Windows): H:\Epic Games\UE_5.3\Engine\Source\Runtime\MovieScene\Public\EntitySystem\RelativePtr.h(12): error C2059: syntax error: ‘(’
UATHelper: Packaging (Windows): H:\Epic Games\UE_5.3\Engine\Source\Runtime\MovieScene\Public\EntitySystem\RelativePtr.h(57): error C2589: ‘(’: illegal token on right side of ‘::’
UATHelper: Packaging (Windows): H:\Epic Games\UE_5.3\Engine\Source\Runtime\MovieScene\Public\EntitySystem\RelativePtr.h(57): error C3878: syntax error: unexpected token ‘(’ following ‘expression’
UATHelper: Packaging (Windows): H:\Epic Games\UE_5.3\Engine\Source\Runtime\MovieScene\Public\EntitySystem\RelativePtr.h(57): note: error recovery skipped: ‘( (’
UATHelper: Packaging (Windows): H:\Epic Games\UE_5.3\Engine\Source\Runtime\MovieScene\Public\EntitySystem\RelativePtr.h(57): error C2760: syntax error: ‘>’ was unexpected here; expected ‘statement’
UATHelper: Packaging (Windows): H:\Epic Games\UE_5.3\Engine\Source\Runtime\MovieScene\Public\EntitySystem\RelativePtr.h(57): note: error recovery skipped: ‘>’
UATHelper: Packaging (Windows): H:\Epic Games\UE_5.3\Engine\Source\Runtime\MovieScene\Public\EntitySystem\RelativePtr.h(57): error C2760: syntax error: ‘)’ was unexpected here; expected ‘expression’
UATHelper: Packaging (Windows): H:\Epic Games\UE_5.3\Engine\Source\Runtime\MovieScene\Public\EntitySystem\RelativePtr.h(57): error C2760: syntax error: ‘)’ was unexpected here; expected ‘;’
UATHelper: Packaging (Windows): H:\Epic Games\UE_5.3\Engine\Source\Runtime\MovieScene\Public\EntitySystem\RelativePtr.h(57): error C3878: syntax error: unexpected token ‘)’ following ‘expression_statement’
UATHelper: Packaging (Windows): H:\Epic Games\UE_5.3\Engine\Source\Runtime\MovieScene\Public\EntitySystem\RelativePtr.h(57): error C3878: syntax error: unexpected token ‘)’ following ‘statement’
UATHelper: Packaging (Windows): H:\Epic Games\UE_5.3\Engine\Source\Runtime\MovieScene\Public\EntitySystem\RelativePtr.h(57): error C3878: syntax error: unexpected token ‘)’ following ‘selection_statement’
UATHelper: Packaging (Windows): H:\Epic Games\UE_5.3\Engine\Source\Runtime\MovieScene\Public\EntitySystem\RelativePtr.h(57): error C3878: syntax error: unexpected token ‘)’ following ‘statement_seq’
UATHelper: Packaging (Windows): H:\Epic Games\UE_5.3\Engine\Source\Runtime\MovieScene\Public\EntitySystem\RelativePtr.h(57): note: missing one of: ‘}’ ?
UATHelper: Packaging (Windows): H:\Epic Games\UE_5.3\Engine\Source\Runtime\MovieScene\Public\EntitySystem\RelativePtr.h(57): error C2760: syntax error: ‘)’ was unexpected here; expected ‘}’
UATHelper: Packaging (Windows): H:\Epic Games\UE_5.3\Engine\Source\Runtime\MovieScene\Public\EntitySystem\RelativePtr.h(57): error C3878: syntax error: unexpected token ‘)’ following ‘compound_statement’
UATHelper: Packaging (Windows): H:\Epic Games\UE_5.3\Engine\Source\Runtime\MovieScene\Public\EntitySystem\RelativePtr.h(57): note: error recovery skipped: ‘) ) ?’
UATHelper: Packaging (Windows): H:\Epic Games\UE_5.3\Engine\Source\Runtime\MovieScene\Public\EntitySystem\RelativePtr.h(57): note: error recovery skipped: ‘) :’
UATHelper: Packaging (Windows): H:\Epic Games\UE_5.3\Engine\Source\Runtime\MovieScene\Public\EntitySystem\RelativePtr.h(57): note: error recovery skipped: ‘) ) ) . . . )’
UATHelper: Packaging (Windows): H:\Epic Games\UE_5.3\Engine\Source\Runtime\MovieScene\Public\EntitySystem\RelativePtr.h(12): error C2062: type ‘unknown-type’ unexpected
UATHelper: Packaging (Windows): H:\Epic Games\UE_5.3\Engine\Source\Runtime\MovieScene\Public\EntitySystem\RelativePtr.h(12): error C2789: ‘TRelativePtr<void,uint32>::NullValue’: an object of const-qualified type must be initialized
UATHelper: Packaging (Windows): H:\Epic Games\UE_5.3\Engine\Source\Runtime\MovieScene\Public\EntitySystem\RelativePtr.h(12): note: see declaration of ‘TRelativePtr<void,uint32>::NullValue’
UATHelper: Packaging (Windows): H:\Epic Games\UE_5.3\Engine\Source\Runtime\MovieScene\Public\EntitySystem\RelativePtr.h(12): error C2059: syntax error: ‘)’
UATHelper: Packaging (Windows): H:\Epic Games\UE_5.3\Engine\Plugins\Marketplace\CesiumForUnreal\Source\ThirdParty\include\CesiumGltf\AccessorUtility.h(253): error C4003: not enough arguments for function-like macro invocation ‘max’
UATHelper: Packaging (Windows): H:\Epic Games\UE_5.3\Engine\Plugins\Marketplace\CesiumForUnreal\Source\ThirdParty\include\CesiumGltf\AccessorUtility.h(254): error C4003: not enough arguments for function-like macro invocation ‘max’
UATHelper: Packaging (Windows): H:\Epic Games\UE_5.3\Engine\Plugins\Marketplace\CesiumForUnreal\Source\ThirdParty\include\CesiumGltf\AccessorUtility.h(253): error C2589: ‘(’: illegal token on right side of ‘::’
UATHelper: Packaging (Windows): H:\Epic Games\UE_5.3\Engine\Plugins\Marketplace\CesiumForUnreal\Source\ThirdParty\include\CesiumGltf\AccessorUtility.h(244): note: This diagnostic occurred in the compiler generated function ‘std::optionalglm::dvec2 CesiumGltf::TexCoordFromAccessor::operator ()(const CesiumGltf::AccessorView<CesiumGltf::AccessorTypes::VEC2> &)’
UATHelper: Packaging (Windows): H:\Epic Games\UE_5.3\Engine\Plugins\Marketplace\CesiumForUnreal\Source\ThirdParty\include\CesiumGltf\AccessorUtility.h(253): error C3878: syntax error: unexpected token ‘(’ following ‘expression’
UATHelper: Packaging (Windows): H:\Epic Games\UE_5.3\Engine\Plugins\Marketplace\CesiumForUnreal\Source\ThirdParty\include\CesiumGltf\AccessorUtility.h(244): note: This diagnostic occurred in the compiler generated function ‘std::optionalglm::dvec2 CesiumGltf::TexCoordFromAccessor::operator ()(const CesiumGltf::AccessorView<CesiumGltf::AccessorTypes::VEC2> &)’
UATHelper: Packaging (Windows): H:\Epic Games\UE_5.3\Engine\Plugins\Marketplace\CesiumForUnreal\Source\ThirdParty\include\CesiumGltf\AccessorUtility.h(253): note: error recovery skipped: ‘( (’
UATHelper: Packaging (Windows): H:\Epic Games\UE_5.3\Engine\Plugins\Marketplace\CesiumForUnreal\Source\ThirdParty\include\CesiumGltf\AccessorUtility.h(244): note: This diagnostic occurred in the compiler generated function ‘std::optionalglm::dvec2 CesiumGltf::TexCoordFromAccessor::operator ()(const CesiumGltf::AccessorView<CesiumGltf::AccessorTypes::VEC2> &)’
UATHelper: Packaging (Windows): H:\Epic Games\UE_5.3\Engine\Plugins\Marketplace\CesiumForUnreal\Source\ThirdParty\include\CesiumGltf\AccessorUtility.h(253): error C2760: syntax error: ‘)’ was unexpected here; expected ‘;’
UATHelper: Packaging (Windows): H:\Epic Games\UE_5.3\Engine\Plugins\Marketplace\CesiumForUnreal\Source\ThirdParty\include\CesiumGltf\AccessorUtility.h(244): note: This diagnostic occurred in the compiler generated function ‘std::optionalglm::dvec2 CesiumGltf::TexCoordFromAccessor::operator ()(const CesiumGltf::AccessorView<CesiumGltf::AccessorTypes::VEC2> &)’
UATHelper: Packaging (Windows): H:\Epic Games\UE_5.3\Engine\Plugins\Marketplace\CesiumForUnreal\Source\ThirdParty\include\CesiumGltf\AccessorUtility.h(253): error C3878: syntax error: unexpected token ‘)’ following ‘expression_statement’
UATHelper: Packaging (Windows): H:\Epic Games\UE_5.3\Engine\Plugins\Marketplace\CesiumForUnreal\Source\ThirdParty\include\CesiumGltf\AccessorUtility.h(244): note: This diagnostic occurred in the compiler generated function ‘std::optionalglm::dvec2 CesiumGltf::TexCoordFromAccessor::operator ()(const CesiumGltf::AccessorView<CesiumGltf::AccessorTypes::VEC2> &)’
UATHelper: Packaging (Windows): H:\Epic Games\UE_5.3\Engine\Plugins\Marketplace\CesiumForUnreal\Source\ThirdParty\include\CesiumGltf\AccessorUtility.h(253): note: error recovery skipped: ‘) >’
UATHelper: Packaging (Windows): H:\Epic Games\UE_5.3\Engine\Plugins\Marketplace\CesiumForUnreal\Source\ThirdParty\include\CesiumGltf\AccessorUtility.h(244): note: This diagnostic occurred in the compiler generated function ‘std::optionalglm::dvec2 CesiumGltf::TexCoordFromAccessor::operator ()(const CesiumGltf::AccessorView<CesiumGltf::AccessorTypes::VEC2> &)’
UATHelper: Packaging (Windows): H:\Epic Games\UE_5.3\Engine\Plugins\Marketplace\CesiumForUnreal\Source\ThirdParty\include\CesiumGltf\AccessorUtility.h(253): error C2760: syntax error: ‘)’ was unexpected here; expected ‘expression’
UATHelper: Packaging (Windows): H:\Epic Games\UE_5.3\Engine\Plugins\Marketplace\CesiumForUnreal\Source\ThirdParty\include\CesiumGltf\AccessorUtility.h(244): note: This diagnostic occurred in the compiler generated function ‘std::optionalglm::dvec2 CesiumGltf::TexCoordFromAccessor::operator ()(const CesiumGltf::AccessorView<CesiumGltf::AccessorTypes::VEC2> &)’
UATHelper: Packaging (Windows): H:\Epic Games\UE_5.3\Engine\Plugins\Marketplace\CesiumForUnreal\Source\ThirdParty\include\CesiumGltf\AccessorUtility.h(253): note: error recovery skipped: ‘) ) ?’
UATHelper: Packaging (Windows): H:\Epic Games\UE_5.3\Engine\Plugins\Marketplace\CesiumForUnreal\Source\ThirdParty\include\CesiumGltf\AccessorUtility.h(244): note: This diagnostic occurred in the compiler generated function ‘std::optionalglm::dvec2 CesiumGltf::TexCoordFromAccessor::operator ()(const CesiumGltf::AccessorView<CesiumGltf::AccessorTypes::VEC2> &)’
UATHelper: Packaging (Windows): H:\Epic Games\UE_5.3\Engine\Plugins\Marketplace\CesiumForUnreal\Source\ThirdParty\include\CesiumGltf\AccessorUtility.h(253): note: error recovery skipped: ‘) :’
UATHelper: Packaging (Windows): H:\Epic Games\UE_5.3\Engine\Plugins\Marketplace\CesiumForUnreal\Source\ThirdParty\include\CesiumGltf\AccessorUtility.h(244): note: This diagnostic occurred in the compiler generated function ‘std::optionalglm::dvec2 CesiumGltf::TexCoordFromAccessor::operator ()(const CesiumGltf::AccessorView<CesiumGltf::AccessorTypes::VEC2> &)’
UATHelper: Packaging (Windows): H:\Epic Games\UE_5.3\Engine\Plugins\Marketplace\CesiumForUnreal\Source\ThirdParty\include\CesiumGltf\AccessorUtility.h(253): note: error recovery skipped: ‘) )’
UATHelper: Packaging (Windows): H:\Epic Games\UE_5.3\Engine\Plugins\Marketplace\CesiumForUnreal\Source\ThirdParty\include\CesiumGltf\AccessorUtility.h(244): note: This diagnostic occurred in the compiler generated function ‘std::optionalglm::dvec2 CesiumGltf::TexCoordFromAccessor::operator ()(const CesiumGltf::AccessorView<CesiumGltf::AccessorTypes::VEC2> &)’
UATHelper: Packaging (Windows): H:\Epic Games\UE_5.3\Engine\Plugins\Marketplace\CesiumForUnreal\Source\ThirdParty\include\CesiumGltf\AccessorUtility.h(254): error C2589: ‘(’: illegal token on right side of ‘::’
UATHelper: Packaging (Windows): H:\Epic Games\UE_5.3\Engine\Plugins\Marketplace\CesiumForUnreal\Source\ThirdParty\include\CesiumGltf\AccessorUtility.h(244): note: This diagnostic occurred in the compiler generated function ‘std::optionalglm::dvec2 CesiumGltf::TexCoordFromAccessor::operator ()(const CesiumGltf::AccessorView<CesiumGltf::AccessorTypes::VEC2> &)’
UATHelper: Packaging (Windows): H:\Epic Games\UE_5.3\Engine\Plugins\Marketplace\CesiumForUnreal\Source\ThirdParty\include\CesiumGltf\AccessorUtility.h(254): error C3878: syntax error: unexpected token ‘(’ following ‘expression’
UATHelper: Packaging (Windows): H:\Epic Games\UE_5.3\Engine\Plugins\Marketplace\CesiumForUnreal\Source\ThirdParty\include\CesiumGltf\AccessorUtility.h(244): note: This diagnostic occurred in the compiler generated function ‘std::optionalglm::dvec2 CesiumGltf::TexCoordFromAccessor::operator ()(const CesiumGltf::AccessorView<CesiumGltf::AccessorTypes::VEC2> &)’
UATHelper: Packaging (Windows): H:\Epic Games\UE_5.3\Engine\Plugins\Marketplace\CesiumForUnreal\Source\ThirdParty\include\CesiumGltf\AccessorUtility.h(254): note: error recovery skipped: ‘( (’
UATHelper: Packaging (Windows): H:\Epic Games\UE_5.3\Engine\Plugins\Marketplace\CesiumForUnreal\Source\ThirdParty\include\CesiumGltf\AccessorUtility.h(244): note: This diagnostic occurred in the compiler generated function ‘std::optionalglm::dvec2 CesiumGltf::TexCoordFromAccessor::operator ()(const CesiumGltf::AccessorView<CesiumGltf::AccessorTypes::VEC2> &)’
UATHelper: Packaging (Windows): H:\Epic Games\UE_5.3\Engine\Plugins\Marketplace\CesiumForUnreal\Source\ThirdParty\include\CesiumGltf\AccessorUtility.h(254): error C2760: syntax error: ‘)’ was unexpected here; expected ‘;’
UATHelper: Packaging (Windows): H:\Epic Games\UE_5.3\Engine\Plugins\Marketplace\CesiumForUnreal\Source\ThirdParty\include\CesiumGltf\AccessorUtility.h(244): note: This diagnostic occurred in the compiler generated function ‘std::optionalglm::dvec2 CesiumGltf::TexCoordFromAccessor::operator ()(const CesiumGltf::AccessorView<CesiumGltf::AccessorTypes::VEC2> &)’
UATHelper: Packaging (Windows): H:\Epic Games\UE_5.3\Engine\Plugins\Marketplace\CesiumForUnreal\Source\ThirdParty\include\CesiumGltf\AccessorUtility.h(254): error C3878: syntax error: unexpected token ‘)’ following ‘expression_statement’
UATHelper: Packaging (Windows): H:\Epic Games\UE_5.3\Engine\Plugins\Marketplace\CesiumForUnreal\Source\ThirdParty\include\CesiumGltf\AccessorUtility.h(244): note: This diagnostic occurred in the compiler generated function ‘std::optionalglm::dvec2 CesiumGltf::TexCoordFromAccessor::operator ()(const CesiumGltf::AccessorView<CesiumGltf::AccessorTypes::VEC2> &)’
UATHelper: Packaging (Windows): H:\Epic Games\UE_5.3\Engine\Plugins\Marketplace\CesiumForUnreal\Source\ThirdParty\include\CesiumGltf\AccessorUtility.h(254): note: error recovery skipped: ‘) >’
UATHelper: Packaging (Windows): H:\Epic Games\UE_5.3\Engine\Plugins\Marketplace\CesiumForUnreal\Source\ThirdParty\include\CesiumGltf\AccessorUtility.h(244): note: This diagnostic occurred in the compiler generated function ‘std::optionalglm::dvec2 CesiumGltf::TexCoordFromAccessor::operator ()(const CesiumGltf::AccessorView<CesiumGltf::AccessorTypes::VEC2> &)’
PackagingResults: Error: ‘(’
PackagingResults: Error: unexpected token ‘(’ following ‘expression’
PackagingResults: Error: ‘>’ was unexpected here; expected ‘statement’
PackagingResults: Error: ‘)’ was unexpected here; expected ‘expression’
PackagingResults: Error: ‘)’ was unexpected here; expected ‘;’
PackagingResults: Error: unexpected token ‘)’ following ‘expression_statement’
PackagingResults: Error: unexpected token ‘)’ following ‘statement’
PackagingResults: Error: unexpected token ‘)’ following ‘selection_statement’
PackagingResults: Error: unexpected token ‘)’ following ‘statement_seq’
PackagingResults: Error: ‘)’ was unexpected here; expected ‘}’
PackagingResults: Error: unexpected token ‘)’ following ‘compound_statement’
PackagingResults: Error: ‘)’
PackagingResults: Error: unexpected token ‘(’ following ‘expression’
PackagingResults: Error: ‘)’ was unexpected here; expected ‘;’
PackagingResults: Error: unexpected token ‘)’ following ‘expression_statement’
PackagingResults: Error: ‘)’ was unexpected here; expected ‘expression’
PackagingResults: Error: unexpected token ‘(’ following ‘expression’
PackagingResults: Error: ‘)’ was unexpected here; expected ‘;’
PackagingResults: Error: unexpected token ‘)’ following ‘expression_statement’
UATHelper: Packaging (Windows): H:\Epic Games\UE_5.3\Engine\Plugins\Marketplace\CesiumForUnreal\Source\ThirdParty\include\CesiumGltf\AccessorUtility.h(254): error C2760: syntax error: ‘)’ was unexpected here; expected ‘expression’
UATHelper: Packaging (Windows): H:\Epic Games\UE_5.3\Engine\Plugins\Marketplace\CesiumForUnreal\Source\ThirdParty\include\CesiumGltf\AccessorUtility.h(244): note: This diagnostic occurred in the compiler generated function ‘std::optionalglm::dvec2 CesiumGltf::TexCoordFromAccessor::operator ()(const CesiumGltf::AccessorView<CesiumGltf::AccessorTypes::VEC2> &)’
UATHelper: Packaging (Windows): H:\Epic Games\UE_5.3\Engine\Plugins\Marketplace\CesiumForUnreal\Source\ThirdParty\include\CesiumGltf\AccessorUtility.h(254): note: error recovery skipped: ‘) ) ?’
UATHelper: Packaging (Windows): H:\Epic Games\UE_5.3\Engine\Plugins\Marketplace\CesiumForUnreal\Source\ThirdParty\include\CesiumGltf\AccessorUtility.h(244): note: This diagnostic occurred in the compiler generated function ‘std::optionalglm::dvec2 CesiumGltf::TexCoordFromAccessor::operator ()(const CesiumGltf::AccessorView<CesiumGltf::AccessorTypes::VEC2> &)’
UATHelper: Packaging (Windows): H:\Epic Games\UE_5.3\Engine\Plugins\Marketplace\CesiumForUnreal\Source\ThirdParty\include\CesiumGltf\AccessorUtility.h(254): note: error recovery skipped: ‘) :’
UATHelper: Packaging (Windows): H:\Epic Games\UE_5.3\Engine\Plugins\Marketplace\CesiumForUnreal\Source\ThirdParty\include\CesiumGltf\AccessorUtility.h(244): note: This diagnostic occurred in the compiler generated function ‘std::optionalglm::dvec2 CesiumGltf::TexCoordFromAccessor::operator ()(const CesiumGltf::AccessorView<CesiumGltf::AccessorTypes::VEC2> &)’
UATHelper: Packaging (Windows): H:\Epic Games\UE_5.3\Engine\Plugins\Marketplace\CesiumForUnreal\Source\ThirdParty\include\CesiumGltf\AccessorUtility.h(254): note: error recovery skipped: ‘) )’
UATHelper: Packaging (Windows): H:\Epic Games\UE_5.3\Engine\Plugins\Marketplace\CesiumForUnreal\Source\ThirdParty\include\CesiumGltf\AccessorUtility.h(244): note: This diagnostic occurred in the compiler generated function ‘std::optionalglm::dvec2 CesiumGltf::TexCoordFromAccessor::operator ()(const CesiumGltf::AccessorView<CesiumGltf::AccessorTypes::VEC2> &)’
UATHelper: Packaging (Windows): [3/19] Compile [x64] FlightVisualizer.init.gen.cpp
UATHelper: Packaging (Windows): [4/19] Compile [x64] GeoSpawnParameters.cpp
UATHelper: Packaging (Windows): [5/19] Compile [x64] FlightVisualizerModeBase.cpp
PackagingResults: Error: ‘)’ was unexpected here; expected ‘expression’
UATHelper: Packaging (Windows): [6/19] Compile [x64] AvatarBase.gen.cpp
UATHelper: Packaging (Windows): [7/19] Compile [x64] PawnAvatar.gen.cpp
UATHelper: Packaging (Windows): [8/19] Compile [x64] BlueprintDatabridgeLibrary.cpp
UATHelper: Packaging (Windows): [9/19] Compile [x64] FlightVisualizer.cpp
UATHelper: Packaging (Windows): [10/19] Compile [x64] FlightVisualizerSimInstance.gen.cpp
UATHelper: Packaging (Windows): [11/19] Compile [x64] GeoSpawnParameters.gen.cpp
UATHelper: Packaging (Windows): [12/19] Compile [x64] BlueprintDatabridgeLibrary.gen.cpp
UATHelper: Packaging (Windows): [13/19] Compile [x64] FlightVisualizerModeBase.gen.cpp
UATHelper: Packaging (Windows): [14/19] Compile [x64] FlightVisualizerSimInstance.cpp
UATHelper: Packaging (Windows): [15/19] Compile [x64] AvatarBase.cpp
UATHelper: Packaging (Windows): [16/19] Compile [x64] PawnAvatar.cpp
UATHelper: Packaging (Windows): [17/19] Compile [x64] Module.GenericFoliage.cpp
UATHelper: Packaging (Windows): Total time in Parallel executor: 184.39 seconds
UATHelper: Packaging (Windows): Total execution time: 201.88 seconds
UATHelper: Packaging (Windows): Took 202.44s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\Eric\AppData\Roaming\Unreal Engine\AutomationTool\Logs\H+Epic+Games+UE_5.3\UBT-FlightVisualizer-Win64-Development.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 3m 26s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): BUILD FAILED
LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave CompileFailed…
PackagingResults: Error: Unknown Error
LogAudio: Display: Chunk sizes for SoundWave /Engine/EditorSounds/Notifications/CompileFailed.CompileFailed: Chunk0=28 bytes, Chunk1-N=256k