Patches in globe imagery

can anyone from community please help me solve this weird patches

Unreal’s SkyAtmosphere assumes that the Earth is a sphere, which of course it is not. Artifacts like those will pop up when the radius of the atmosphere sphere is too small, and so the globe surface pops through a bit. The CesiumSunSky attemps to avoid that problem by dynamically adjusting the atmosphere radius based on camera position.

So my guess is that it’s not working in your case for some reason, but it’s hard to say why. A few things to try in order to help diagnose it… If you remove the CesiumSunSky and add a new one with default parameters, does the problem go away? If you create a new level and add only your tileset and the CesiumSunSky, do you still have the problem? Do you still have the problem in the Cesium for Unreal Samples project?

I think this thread is a repost of a Github issue we’ve been triaging here:

In any case, @Kevin_Ring has opened a PR to address this behavior. Thanks to everyone who has been helping us diagnose the issue thus far!

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