Hi @mechobba, welcome to the forums! I’m guessing you’re referring to the points you want to display intersecting with the earth? One option you have to solve this is to set the disableDepthTestDistance
property on each point to Number.POSITIVE_INFINITY
, which will make the points ignore depth testing and never clip:
// points
viewer.entities.add({
position: Cesium.Cartesian3.fromDegrees(-75.59777, 40.03883),
point: {
heightReference : Cesium.HeightReference.CLAMP_TO_GROUND,
color: Cesium.Color.fromCssColorString('rgba(255, 233, 147, 0.6)'),
pixelSize: 20,
disableDepthTestDistance: Number.POSITIVE_INFINITY
},
});
viewer.entities.add({
position: Cesium.Cartesian3.fromDegrees(-80.5, 35.14),
point: {
heightReference : Cesium.HeightReference.CLAMP_TO_GROUND,
color: Cesium.Color.fromCssColorString('rgba(255, 233, 147, 0.6)'),
pixelSize: 20,
disableDepthTestDistance: Number.POSITIVE_INFINITY
},
});
viewer.entities.add({
position: Cesium.Cartesian3.fromDegrees(-80.12, 25.46),
point: {
heightReference : Cesium.HeightReference.CLAMP_TO_GROUND,
color: Cesium.Color.fromCssColorString('rgba(255, 233, 147, 0.6)'),
pixelSize: 20,
disableDepthTestDistance: Number.POSITIVE_INFINITY
},