Yes that was the initial intention. However, now I require the line to eventually disappear at a far distance, but for it to grow while zooming in on the point. Eventually that line length will reach a maximum length. Again this is similar to a scaleByDistance setup.
That makes sense for scaling. However the leader needs to also adjust length based on velocity and orient with a heading. Although I’m sure that’s possible with a model, I just wonder if it would be more difficult than using a polyline where currently I just update the end point vector. The graphics does the rest.
Alternatively I have been able to adjust the visibility of the line via multiplying with a constant. However that doesn’t provide scaling limits. I was thinking perhaps using a check against the camera magnitude and adjusting the constant accordingly.