Precision of POSITION_ABSOLUTE point attribute for 3D Tiles styles for point clouds

This is where the position_absolute is computed in the shader:

Notice that it’s possible position_absolute has less precision than is used to place the point in the right location on the globe, because the point’s location is split into the RTC_CENTER and its position relative to that.

Also, in case others find it useful, here’s a Sandcastle that styles the points by distance relative to a given point. The point is computed by clicking somewhere and copying the console output into the shader.