Render and clamp vector and imagery WMS layer above 3DTileSet


We have multiple data sources of various datatypes that we are rendering on one single Cesium powered web front-end. Cool stuff.

My question is, is it possible to render a vector polygon layer published as a WMS above a 3D textured mesh?

We were able to achieve something similar, as you can see from the image bellow, using a Cesium3DTileset for the 3D Mesh and using Cesium.Entity for the vector data.

But this solution implies transforming the vector objects published as WMS to Cesium.Entity objects, which is pain.

By the way, what if I want to clamp a WMS imagery raster layer above a Cesium3DTileset? Is it possible?

Thank you so much for the attention.

Hugo Maurício

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