Rendering Massive Virtual Worlds


Kevin and I taught in the Rendering Massive Virtual Worlds course at SIGGRAPH. Kevin presented some of the implementation details of Cesium’s terrain engine and I presented Cesium’s use of multiple frustums to combat z-fighting. Our slides along with the slides from the other presenters from AMD, Avalanche Studios, and Id Software are on the course website:


The video links are broken.

Caleb - they are fixed now.