Running into serious anti alias problems with thin lines

Hello everyone,

I’ve got for you the long awaited sandcastle demonstrating the issue we and I believe some other people using Cesium are running into.

https://sandcastle.cesium.com/#c=jVdtb+o2FP4rFp+SNg0vLdyuQLVbirRq3LUqVaWpVJObGLDm2JHt0LE[…]c/ksWrdtRG/SPTJkwL7DHDZEMb3O1dfd2VmyGYThqw7LZUgvBPrCsIf8H

@Alexander_Johannesen I’ve been playing around with your suggesting of taking into account the distance of the camera towards the cables however due to the massive spike in performance required to update those cables on the fly using my solution just wasn’t good enough.

Mainly due to the fact that we have the option to create a fly through animation. combine that with possible hundreds or thousands of cables checking their distance compared to the camera results in massive performance drops and renders the animation unusable sadly.

Perhaps the tricks up your sleeve using primitives or something else might prove more usefull then what I tried.