scene.drillPick conflicts with HeightReference.CLAMP_TO_GROUND

When initialize entity.polygon not set height or extrudedHeight, but use heightReference or extrudedHeightReference, scene.drillPick will be abnormal

As shown in the picture, I set the first entity obtained by drillPick to blue, can’t get the nearest entity

heightReference with extrudedHeight also doesn’t work as it should。How can I pick the correct result when use HeightReference.CLAMP_TO_GROUND?