Say that I have an entity that comprises of a model and an ellipsoid. The ellipsoid needs to be facing a certain way, so I set the orientation of the entity using a Transforms.headingPitchRollQuaternion
.
It also happens that the model isn’t oriented the right way. However, I can’t use the orientation to rotate the model as well, because doing so will break the orientation of the ellipsoid.
Is it possible to have the orientation of a model set to a different value to the entity’s orientation? If not, could something like this be done for the ellipsoid?